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Halo was a big inspiration for Devil’s Third, says Tomonobu Itagaki

When Halo: Combat Evolved released during the 2001 holiday season alongside the original Xbox, many gamers were delighted to find a playable first-person shooter on a home console, introducing many elements that made it stand out from other console shooters. Fast forward 14 years and arguably one of the worst shooters of all time releases on the Wii U. Now Tomonobu Itagaki, director of 2015’s Devil’s Third, has come out saying that his game took many cues from Halo.

“While Halo mastered twin-stick shooting, that’s not what I was entirely inspired by,” says Itagaki. “It was the world lay-out. Confusing and poorly designed stages, poor placement of enemies. This is what I noticed when playing Halo. I knew I wanted to make a game that exemplified that”

Halo: Combat Evolved was a critical darling which brought Microsoft and Bungie much success, so much so that Bungie made an almost MMO of the game for PS4. Itagaki was disappointed that reviewers played his game wrong, hence the poor reviews, as the reviewers clearly didn’t take the time to compare it to the master-piece that was Halo.

“Devil’s Third is practically a shot-for-shot remake of Halo but with more badass tattoos, drummers and bald heads. Also I’d have Cortana sex on the Master Chief.”

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